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#if HDRP_PRESENT
using UnityEditor.Rendering.HighDefinition;
using UnityEngine.Perception.GroundTruth;
namespace UnityEditor.Perception.GroundTruth
{
[CustomPassDrawer(typeof(InstanceSegmentationPass))]
public class InstanceSegmentationPassEditor : BaseCustomPassDrawer
{
protected override void Initialize(SerializedProperty customPass)
{
var targetCameraProperty = customPass.FindPropertyRelative(nameof(InstanceSegmentationPass.targetCamera));
AddProperty(targetCameraProperty);
AddProperty(customPass.FindPropertyRelative(nameof(InstanceSegmentationPass.targetTexture)));
base.Initialize(customPass);
}
}
}
#endif