#if HDRP_PRESENT using UnityEditor.Rendering.HighDefinition; using UnityEngine.Perception.GroundTruth; namespace UnityEditor.Perception.GroundTruth { [CustomPassDrawer(typeof(InstanceSegmentationPass))] public class InstanceSegmentationPassEditor : BaseCustomPassDrawer { protected override void Initialize(SerializedProperty customPass) { var targetCameraProperty = customPass.FindPropertyRelative(nameof(InstanceSegmentationPass.targetCamera)); AddProperty(targetCameraProperty); AddProperty(customPass.FindPropertyRelative(nameof(InstanceSegmentationPass.targetTexture))); base.Initialize(customPass); } } } #endif