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using System;
namespace UnityEngine.Perception.Randomization
{
/// <summary>
/// Used to annotate an AssetSourceLocation with description notes within the inspector UI
/// </summary>
public class AssetSourceEditorDescriptionAttribute : Attribute
{
/// <summary>
/// The text notes to display in the AssetSourceLocation's UI.
/// </summary>
public string notes;
/// <summary>
/// Constructs a new AssetSourceLocationNotes attribute
/// </summary>
/// <param name="notes">The text notes to display in the inspector</param>
public AssetSourceEditorDescriptionAttribute(string notes)
{
this.notes = notes;
}
}
}