using System;
namespace UnityEngine.Perception.Randomization
{
///
/// Used to annotate an AssetSourceLocation with description notes within the inspector UI
///
public class AssetSourceEditorDescriptionAttribute : Attribute
{
///
/// The text notes to display in the AssetSourceLocation's UI.
///
public string notes;
///
/// Constructs a new AssetSourceLocationNotes attribute
///
/// The text notes to display in the inspector
public AssetSourceEditorDescriptionAttribute(string notes)
{
this.notes = notes;
}
}
}