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23 行
892 B
23 行
892 B
using System;
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using UnityEngine.Perception.Randomization.Samplers;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Scenarios
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{
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/// <summary>
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/// The base class for implementing custom scenario constants classes
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Scenarios")]
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public class ScenarioConstants
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{
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/// <summary>
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/// The starting value initializing all random value sequences generated through Samplers, Parameters, and
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/// Randomizers attached to a Scenario
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/// </summary>
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[Tooltip("The starting value initializing all random value sequences generated through Samplers, Parameters, and Randomizers attached to a Scenario")]
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public uint randomSeed = SamplerUtility.largePrime;
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public uint startFrame = 0;
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}
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}
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