using System; using UnityEngine.Perception.Randomization.Samplers; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Perception.Randomization.Scenarios { /// /// The base class for implementing custom scenario constants classes /// [Serializable] [MovedFrom("UnityEngine.Experimental.Perception.Randomization.Scenarios")] public class ScenarioConstants { /// /// The starting value initializing all random value sequences generated through Samplers, Parameters, and /// Randomizers attached to a Scenario /// [Tooltip("The starting value initializing all random value sequences generated through Samplers, Parameters, and Randomizers attached to a Scenario")] public uint randomSeed = SamplerUtility.largePrime; public uint startFrame = 0; } }