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16 行
496 B
16 行
496 B
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// The base class of CategoricalParameters.
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/// </summary>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public abstract class CategoricalParameterBase : Parameter
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{
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[SerializeField] internal List<float> probabilities = new List<float>();
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}
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}
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