using System;
using System.Collections.Generic;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Perception.Randomization.Parameters
{
///
/// The base class of CategoricalParameters.
///
[Serializable]
[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
public abstract class CategoricalParameterBase : Parameter
{
[SerializeField] internal List probabilities = new List();
}
}