using System; using System.Collections.Generic; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Perception.Randomization.Parameters { /// /// The base class of CategoricalParameters. /// [Serializable] [MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")] public abstract class CategoricalParameterBase : Parameter { [SerializeField] internal List probabilities = new List(); } }