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using System;
namespace UnityEngine.Experimental.Perception.Randomization.Scenarios
{
/// <summary>
/// A class encapsulating the scenario constants fields required for Unity Simulation cloud execution
/// </summary>
[Serializable]
public class UnitySimulationScenarioConstants : ScenarioConstants
{
/// <summary>
/// The total number of iterations to run a scenario for
/// </summary>
public int totalIterations = 100;
/// <summary>
/// The number of Unity Simulation instances assigned to executed this scenario
/// </summary>
public int instanceCount = 1;
/// <summary>
/// The Unity Simulation instance index of the currently executing worker
/// </summary>
public int instanceIndex;
}
}