using System; namespace UnityEngine.Experimental.Perception.Randomization.Scenarios { /// /// A class encapsulating the scenario constants fields required for Unity Simulation cloud execution /// [Serializable] public class UnitySimulationScenarioConstants : ScenarioConstants { /// /// The total number of iterations to run a scenario for /// public int totalIterations = 100; /// /// The number of Unity Simulation instances assigned to executed this scenario /// public int instanceCount = 1; /// /// The Unity Simulation instance index of the currently executing worker /// public int instanceIndex; } }