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42 行
1.5 KiB
42 行
1.5 KiB
using System;
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using Unity.Simulation;
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namespace UnityEngine.Perception.Randomization.Scenarios
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{
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/// <summary>
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/// Defines a scenario that is compatible with the Run in Unity Simulation window
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/// </summary>
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/// <typeparam name="T">The type of constants to serialize</typeparam>
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public abstract class UnitySimulationScenario<T> : Scenario<T> where T : UnitySimulationScenarioConstants, new()
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{
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/// <inheritdoc/>
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public sealed override bool isScenarioComplete => currentIteration >= constants.totalIterations;
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/// <inheritdoc/>
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protected sealed override void IncrementIteration()
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{
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currentIteration += constants.instanceCount;
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}
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/// <inheritdoc/>
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protected override void OnAwake()
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{
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// Don't skip the first frame if executing on Unity Simulation
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if (Configuration.Instance.IsSimulationRunningInCloud())
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m_SkipFrame = false;
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}
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/// <inheritdoc/>
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protected override void OnStart()
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{
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if (Configuration.Instance.IsSimulationRunningInCloud())
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{
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DeserializeFromFile(new Uri(Configuration.Instance.SimulationConfig.app_param_uri).LocalPath);
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constants.instanceIndex = int.Parse(Configuration.Instance.GetInstanceId()) - 1;
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}
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else
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base.OnStart();
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currentIteration = constants.instanceIndex;
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}
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}
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}
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