using System;
using Unity.Simulation;
namespace UnityEngine.Perception.Randomization.Scenarios
{
///
/// Defines a scenario that is compatible with the Run in Unity Simulation window
///
/// The type of constants to serialize
public abstract class UnitySimulationScenario : Scenario where T : UnitySimulationScenarioConstants, new()
{
///
public sealed override bool isScenarioComplete => currentIteration >= constants.totalIterations;
///
protected sealed override void IncrementIteration()
{
currentIteration += constants.instanceCount;
}
///
protected override void OnAwake()
{
// Don't skip the first frame if executing on Unity Simulation
if (Configuration.Instance.IsSimulationRunningInCloud())
m_SkipFrame = false;
}
///
protected override void OnStart()
{
if (Configuration.Instance.IsSimulationRunningInCloud())
{
DeserializeFromFile(new Uri(Configuration.Instance.SimulationConfig.app_param_uri).LocalPath);
constants.instanceIndex = int.Parse(Configuration.Instance.GetInstanceId()) - 1;
}
else
base.OnStart();
currentIteration = constants.instanceIndex;
}
}
}