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25 行
634 B
25 行
634 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Perception.GroundTruth;
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using UnityEngine.Perception.Randomization.Scenarios;
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namespace RandomizationTests.ScenarioTests
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{
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[AddComponentMenu("")]
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class TestFixedLengthScenario : FixedLengthScenario
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{
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#if false
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protected override IEnumerator OnComplete()
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{
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yield return StartCoroutine(DatasetCapture.Instance.ResetSimulation());
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}
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#else
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protected override void OnComplete()
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{
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DatasetCapture.Instance.ResetSimulation();
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}
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#endif
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}
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}
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