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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
using UnityEngine.Perception.Randomization.Scenarios;
namespace RandomizationTests.ScenarioTests
{
[AddComponentMenu("")]
class TestFixedLengthScenario : FixedLengthScenario
{
#if false
protected override IEnumerator OnComplete()
{
yield return StartCoroutine(DatasetCapture.Instance.ResetSimulation());
}
#else
protected override void OnComplete()
{
DatasetCapture.Instance.ResetSimulation();
}
#endif
}
}