using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Perception.GroundTruth; using UnityEngine.Perception.Randomization.Scenarios; namespace RandomizationTests.ScenarioTests { [AddComponentMenu("")] class TestFixedLengthScenario : FixedLengthScenario { #if false protected override IEnumerator OnComplete() { yield return StartCoroutine(DatasetCapture.Instance.ResetSimulation()); } #else protected override void OnComplete() { DatasetCapture.Instance.ResetSimulation(); } #endif } }