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namespace UnityEngine.Perception.Randomization.Samplers
{
/// <summary>
/// An interface describing bounded random samplers
/// </summary>
public interface IRandomRangedSampler
{
/// <summary>
/// The base seed used to initialize this sampler's state
/// </summary>
uint baseSeed { get; set; }
/// <summary>
/// The current random state of this sampler
/// </summary>
uint state { get; set; }
/// <summary>
/// A range bounding the values generated by this sampler
/// </summary>
FloatRange range { get; set; }
}
}