namespace UnityEngine.Perception.Randomization.Samplers
{
///
/// An interface describing bounded random samplers
///
public interface IRandomRangedSampler
{
///
/// The base seed used to initialize this sampler's state
///
uint baseSeed { get; set; }
///
/// The current random state of this sampler
///
uint state { get; set; }
///
/// A range bounding the values generated by this sampler
///
FloatRange range { get; set; }
}
}