namespace UnityEngine.Perception.Randomization.Samplers { /// /// An interface describing bounded random samplers /// public interface IRandomRangedSampler { /// /// The base seed used to initialize this sampler's state /// uint baseSeed { get; set; } /// /// The current random state of this sampler /// uint state { get; set; } /// /// A range bounding the values generated by this sampler /// FloatRange range { get; set; } } }