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20 行
731 B
20 行
731 B
using System;
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using UnityEngine.Serialization;
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namespace UnityEngine.Perception.GroundTruth {
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/// <summary>
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/// A definition for how a <see cref="Labeling"/> should be resolved to a single label and id for ground truth generation.
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/// </summary>
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[CreateAssetMenu(fileName = "SemanticSegmentationLabelingConfiguration", menuName = "Perception/Semantic Segmentation Label Config", order = 1)]
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public class SemanticSegmentationLabelConfig : LabelingConfiguration2<SemanticSegmentationLabelEntry>
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{
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}
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[Serializable]
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public struct SemanticSegmentationLabelEntry : ILabelEntry
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{
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string ILabelEntry.label => this.label;
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public string label;
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public Color color;
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}
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}
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