using System; using UnityEngine.Serialization; namespace UnityEngine.Perception.GroundTruth { /// /// A definition for how a should be resolved to a single label and id for ground truth generation. /// [CreateAssetMenu(fileName = "SemanticSegmentationLabelingConfiguration", menuName = "Perception/Semantic Segmentation Label Config", order = 1)] public class SemanticSegmentationLabelConfig : LabelingConfiguration2 { } [Serializable] public struct SemanticSegmentationLabelEntry : ILabelEntry { string ILabelEntry.label => this.label; public string label; public Color color; } }