比较提交

...
此合并请求有变更与目标分支冲突。
/TestProjects/PerceptionURP/Packages/manifest.json
/TestProjects/PerceptionURP/ProjectSettings/ProjectVersion.txt
/TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
/com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs
/TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf
/TestProjects/PerceptionURP/Assets/Textures/Resources/OutlineMaterial.mat.meta
/TestProjects/PerceptionURP/Assets/Textures/sharp_done_white_18dp.png
/TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset

2 次代码提交

作者 SHA1 备注 提交日期
Steven Borkman 0645e2fb commiting changes that visualize on overlay layer 4 年前
Steven Borkman 0cca8c9a initial visualization, needs rework 5 年前
共有 28 个文件被更改,包括 2723 次插入6 次删除
  1. 2
      TestProjects/PerceptionURP/Packages/manifest.json
  2. 4
      TestProjects/PerceptionURP/ProjectSettings/ProjectVersion.txt
  3. 2
      TestProjects/PerceptionURP/ProjectSettings/TagManager.asset
  4. 9
      TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset
  5. 962
      TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
  6. 149
      com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs
  7. 8
      TestProjects/PerceptionURP/Assets/Textures.meta
  8. 26
      TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs
  9. 27
      TestProjects/PerceptionURP/Assets/ExampleScripts/SegmentationToggleHandler.cs
  10. 11
      TestProjects/PerceptionURP/Assets/ExampleScripts/SegmentationToggleHandler.cs.meta
  11. 33
      TestProjects/PerceptionURP/Assets/ExampleScripts/TransparencySlider.cs
  12. 11
      TestProjects/PerceptionURP/Assets/ExampleScripts/TransparencySlider.cs.meta
  13. 11
      TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs.meta
  14. 8
      TestProjects/PerceptionURP/Assets/Fonts.meta
  15. 1001
      TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf
  16. 23
      TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf.meta
  17. 8
      TestProjects/PerceptionURP/Assets/Textures/Resources.meta
  18. 107
      TestProjects/PerceptionURP/Assets/Textures/Resources/SegmentationMaterial.mat
  19. 8
      TestProjects/PerceptionURP/Assets/Textures/Resources/SegmentationMaterial.mat.meta
  20. 8
      TestProjects/PerceptionURP/Assets/Textures/Resources/OutlineMaterial.mat.meta
  21. 92
      TestProjects/PerceptionURP/Assets/Textures/Resources/OutlineMaterial.mat
  22. 8
      TestProjects/PerceptionURP/Assets/Textures/outline_box.png
  23. 104
      TestProjects/PerceptionURP/Assets/Textures/outline_box.png.meta
  24. 3
      TestProjects/PerceptionURP/Assets/Textures/sharp_done_white_18dp.png
  25. 104
      TestProjects/PerceptionURP/Assets/Textures/sharp_done_white_18dp.png.meta

2
TestProjects/PerceptionURP/Packages/manifest.json


"com.unity.render-pipelines.universal": "7.3.1",
"com.unity.simulation.capture": "0.0.10-preview.6",
"com.unity.simulation.core": "0.0.10-preview.8",
"com.unity.test-framework": "1.1.13",
"com.unity.test-framework": "1.1.14",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.12",
"com.unity.ugui": "1.0.0",

4
TestProjects/PerceptionURP/ProjectSettings/ProjectVersion.txt


m_EditorVersion: 2019.3.13f1
m_EditorVersionWithRevision: 2019.3.13f1 (d4ddf0d95db9)
m_EditorVersion: 2019.3.15f1
m_EditorVersionWithRevision: 2019.3.15f1 (59ff3e03856d)

2
TestProjects/PerceptionURP/ProjectSettings/TagManager.asset


- UI
-
-
-
- Bounds
-
-
-

9
TestProjects/PerceptionURP/Assets/ExampleLabelingConfiguration.asset


- id: 3
label: Crate
value: 30000
- id: 4
label: BoxMookie
value: 4000
- id: 5
label: BoxKeith
value: 5000
- id: 6
label: BoxGooden
value: 6000

962
TestProjects/PerceptionURP/Assets/Scenes/SampleScene.unity
文件差异内容过多而无法显示
查看文件

149
com.unity.perception/Runtime/GroundTruth/PerceptionCamera.cs


#if HDRP_PRESENT
using UnityEngine.Rendering.HighDefinition;
#endif
using UnityEngine.UI;
namespace UnityEngine.Perception.GroundTruth
{

/// Whether object bounding boxes should be computed
/// </summary>
public bool produceBoundingBoxAnnotations = true;
public bool visualizeBoundingBoxAnnotations = true;
public bool visualizeSegementationTextures = true;
// Transparency value for the visualization texture, value needs to be between 0 and 1
public float visualizeSegmentationTextureTransparency = 0.5f;
public float GetVisualizeSegmentationTextureTransparency()
{
return this.visualizeSegmentationTextureTransparency;
}
public void SetVisualizeSegmentationTextureTransparency(float visualizeSegmentationTextureTransparency)
{
this.visualizeSegmentationTextureTransparency = visualizeSegmentationTextureTransparency;
if (segmentationVisualizerGameObject != null)
{
var renderer = segmentationVisualizerGameObject.GetComponent<MeshRenderer>();
if (renderer != null) renderer.material.SetColor("_BaseColor", new Color(1,1,1,visualizeSegmentationTextureTransparency));
}
}
/// <summary>
/// The ID to use for bounding box annotations in the resulting dataset
/// </summary>

return m_PersistentSensorData.Remove(key);
}
public void SetBoundsVisualizationEnabled(bool enable)
{
if (boundsVisualizerHolder != null) boundsVisualizerHolder.SetActive(enable);
CaptureOptions.useAsyncReadbackIfSupported = !enable;
}
public void SetEnableSegmentationVisualization(bool enable)
{
visualizeSegementationTextures = enable;
if (segmentationVisualizerGameObject != null) segmentationVisualizerGameObject.SetActive(enable);
}
public bool IsSegmentationVisualizationEnabled()
{
return visualizeSegementationTextures;
}
private int frameCount = 0;
private Dictionary<string, MeshFilter> quadRenderCache = null;
private int visualizerLayerId = 0;
private GameObject boundsVisualizerHolder = null;
private GameObject segmentationVisualizerGameObject = null;
// Start is called before the first frame update
void Awake()
{

semanticSegmentationUrpPass = new SemanticSegmentationUrpPass(myCamera, labelingTexture, LabelingConfiguration);
#endif
if (visualizeBoundingBoxAnnotations)
{
CaptureOptions.useAsyncReadbackIfSupported = false;
}
if (produceSegmentationImages)
{
var specs = LabelingConfiguration.LabelEntries.Select((l) => new SemanticSegmentationSpec()

if (produceRenderedObjectInfoMetric)
ProduceRenderedObjectInfoMetric(renderedObjectInfos, frameCount);
// TODO not sure if this is the right place for this
VisualizeSegmentationTexture(labelingTexture);
visualizerLayerId = LayerMask.NameToLayer("Bounds");
if (visualizeBoundingBoxAnnotations)
{
quadRenderCache = new Dictionary<string, MeshFilter>();
}
}
// ReSharper disable InconsistentNaming

}
#endif
MeshFilter GetVisualizationQuad(string label)
{
if (boundsVisualizerHolder == null)
{
boundsVisualizerHolder = new GameObject("BoundsVisualizerHolder");
}
if (!quadRenderCache.ContainsKey(label))
{
var go = new GameObject(label + "Quad");
go.layer = visualizerLayerId;
var meshRenderer = go.AddComponent<MeshRenderer>();
var filter = go.AddComponent<MeshFilter>();
meshRenderer.material = Resources.Load<Material>("OutlineMaterial");
quadRenderCache[label] = filter;
go.transform.parent = boundsVisualizerHolder.transform;
}
return quadRenderCache[label];
}
void VisualizeSegmentationTexture(RenderTexture texture)
{
MeshRenderer mr = null;
if (segmentationVisualizerGameObject == null)
{
segmentationVisualizerGameObject = new GameObject("SegmentationTextureRenderer");
segmentationVisualizerGameObject.layer = visualizerLayerId;
var mf = segmentationVisualizerGameObject.AddComponent<MeshFilter>();
mr = segmentationVisualizerGameObject.AddComponent<MeshRenderer>();
mr.material = Resources.Load<Material>("SegmentationMaterial");
var cam = GetComponent<Camera>();
var ll = cam.ScreenToWorldPoint(new Vector3(0, 0, 10));
var ul = cam.ScreenToWorldPoint(new Vector3(0, cam.pixelHeight, 10));
var ur = cam.ScreenToWorldPoint(new Vector3(cam.pixelWidth, cam.pixelHeight, 10));
var lr = cam.ScreenToWorldPoint(new Vector3(cam.pixelWidth, 0, 10));
// Set up the mesh to project the segmentation render texture on
mf.mesh.vertices = new Vector3[] { ll, ul, ur, lr };
mf.mesh.triangles = new int[] { 0, 1, 2, 0, 2, 3 };
mf.mesh.uv = new Vector2[] { Vector2.zero, new Vector2(0, 1), new Vector2(1, 1), new Vector2(1, 0) };
if (mr != null)
{
mr.material.SetColor("_BaseColor", new Color(1,1,1,visualizeSegmentationTextureTransparency));
mr.material.SetTexture("_BaseMap", texture);
}
}
}
void VisualizeBoundingBoxes(BoundingBoxValue[] inBoxes)
{
if (!visualizeBoundingBoxAnnotations) return;
foreach (var box in inBoxes)
{
var filter = GetVisualizationQuad(box.label_name);
var cam = GetComponent<Camera>();
var height = cam.pixelHeight * 0.5f;
var y = height + (height - box.y);
Vector3 ll = cam.ScreenToWorldPoint(new Vector3(box.x, y, 1));
Vector3 ul = cam.ScreenToWorldPoint(new Vector3(box.x, y - box.height, 1));
Vector3 ur = cam.ScreenToWorldPoint(new Vector3(box.x + box.width, y - box.height, 1));
Vector3 lr = cam.ScreenToWorldPoint(new Vector3(box.x + box.width, y, 1));
Vector3[] verts = new Vector3[4] {ll, ul, ur, lr};
int[] tris = new int[6] {0, 2, 1, 0, 3, 2};
Vector2[] uvs = new Vector2[4] {Vector2.zero, new Vector2(0, 1), new Vector2(1, 1), new Vector2(1, 0) };
Mesh mesh = new Mesh();
mesh.vertices = verts;
mesh.triangles = tris;
mesh.uv = uvs;
filter.mesh = mesh;
}
}
void ProduceBoundingBoxesAnnotation(NativeArray<RenderedObjectInfo> renderedObjectInfos, List<LabelEntry> labelingConfigurations, int frameCount)
{

};
}
// TODO I'm not sure that I'm calling this from the right place
VisualizeBoundingBoxes(m_BoundingBoxValues);
boundingBoxAsyncAnnotation.ReportValues(m_BoundingBoxValues);
}
}

var dxLocalPath = Path.Combine(k_SemanticSegmentationDirectory, k_SegmentationFilePrefix) + frameCount + ".png";
var path = Path.Combine(Manager.Instance.GetDirectoryFor(k_SemanticSegmentationDirectory), k_SegmentationFilePrefix) + frameCount + ".png";
var annotation = asyncCaptureInfo.SegmentationAsyncAnnotation;
if (!annotation.IsValid)
return;

8
TestProjects/PerceptionURP/Assets/Textures.meta


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26
TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
public class BoxToggleHandler : MonoBehaviour
{
public PerceptionCamera perceptionCamera;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnToggle(bool enabled)
{
perceptionCamera.SetBoundsVisualizationEnabled(enabled);
}
}

27
TestProjects/PerceptionURP/Assets/ExampleScripts/SegmentationToggleHandler.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
public class SegmentationToggleHandler : MonoBehaviour
{
public PerceptionCamera perceptionCamera;
// Start is called before the first frame update
void Start()
{
// TODO set up the default toggle state based on
// the perception cameras default values
}
// Update is called once per frame
void Update()
{
}
public void OnToggled(bool enabled)
{
perceptionCamera.SetEnableSegmentationVisualization(enabled);
}
}

11
TestProjects/PerceptionURP/Assets/ExampleScripts/SegmentationToggleHandler.cs.meta


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33
TestProjects/PerceptionURP/Assets/ExampleScripts/TransparencySlider.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
using UnityEngine.UI;
public class TransparencySlider : MonoBehaviour
{
public PerceptionCamera camera;
private Slider slider;
private bool dontEcho = false;
// Start is called before the first frame update
void Start()
{
slider = GetComponent<Slider>();
dontEcho = true;
slider.value = camera.GetVisualizeSegmentationTextureTransparency();
dontEcho = false;
}
// Update is called once per frame
void Update()
{
}
public void OnValueChanged(float updated)
{
if (!dontEcho) camera.SetVisualizeSegmentationTextureTransparency(slider.value);
}
}

11
TestProjects/PerceptionURP/Assets/ExampleScripts/TransparencySlider.cs.meta


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TestProjects/PerceptionURP/Assets/ExampleScripts/BoxToggleHandler.cs.meta


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TestProjects/PerceptionURP/Assets/Fonts.meta


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TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf
文件差异内容过多而无法显示
查看文件

23
TestProjects/PerceptionURP/Assets/Fonts/Inter-Light.otf.meta


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TestProjects/PerceptionURP/Assets/Textures/Resources.meta


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8
TestProjects/PerceptionURP/Assets/Textures/outline_box.png

之前 之后
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