GitHub
b8ecfead
Fix for breaking change in capture refactor. ( #147 )
* fix for breaking change in capture refactor. FlipY is correct by default in preview.16 and later
* revert anyVisualizing change, this was a test and was not intended to be a part of this PR
4 年前
GitHub
79dc0fdc
Merge pull request #146 from Unity-Technologies/global-seed-doc-update
Added sampler seeding documentation
4 年前
GitHub
78b7510e
Update com.unity.perception/Documentation~/Randomization/Samplers.md
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
4 年前
Steven Leal
00f05584
added sampler seeding documentation
4 年前
GitHub
9df6b1d7
Merge pull request #139 from Unity-Technologies/fix_leaks
Fixing crash and memory leak on long simulations
4 年前
Steven Leal
bb7ec43e
spaced out changelog items
4 年前
Steven Leal
85c67ea8
fixed ForgroundObjectPlacementRandomizer GameObject cache transform parent
4 年前
Steven Leal
c316b88b
Updating changelog
4 年前
Steven Leal
a944e1e6
Fixing simulation stopping when editor is not focused. Fixing crashes and hangs on completing long simulations by adding object caching
4 年前
GitHub
93b7abef
Merge pull request #137 from Unity-Technologies/randomizer_tag_inheritence
Randomizer tag inheritence
4 年前
Steven Leal
78baae7f
fixed tag inheritance traversal
4 年前
Steven Leal
619701a5
simplifed tag inheritance
4 年前
Steven Leal
7c14f6cc
inlined random class construction
4 年前
Steven Leal
a2571f97
Added SamplerUtility.Hash32NonZero() API
4 年前
Steven Leal
fe9ea33f
Added editor compiler define to enable sampling in edit mode
4 年前
Steven Leal
dfe07eae
adding parameter-less constructors to samplers
4 年前
Steven Leal
151a5446
Updated change log
4 年前
Steven Leal
1ccac57a
Support for randomizer tag inheritance
4 年前
GitHub
fd3ebeae
Merge pull request #145 from Unity-Technologies/parameter-config
Serializing samplers with scenario constants configuration
4 年前
GitHub
5521cfae
Update com.unity.perception/Documentation~/Randomization/Scenarios.md
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
4 年前
GitHub
7897c1d7
Update com.unity.perception/Documentation~/Randomization/Scenarios.md
Co-authored-by: Mohsen K <mohsen.kamalzadeh@unity3d.com>
4 年前
Mohsen Kamalzadeh
61b6babd
more polish
4 年前
Mohsen Kamalzadeh
be094cc1
Update Scenarios.md
4 年前
Mohsen Kamalzadeh
066e6650
Update Scenarios.md
4 年前
Steven Leal
6ab9f24e
removed extra whitespace
4 年前
Steven Leal
ba332ad8
updated tooltips for scenario serialization buttons
4 年前
Steven Leal
6d141fc2
updated scenario documentation
4 年前
Steven Leal
44102c51
Added scenario serialization tests
4 年前
Steven Leal
21874f56
updated changelog
4 年前
Steven Leal
594c8bcb
updated xmldocs
4 年前
Steven Leal
4ce3c145
Updated RunInUnitySimulationWindow for new serialization format
4 年前
Steven Leal
b35bc31e
refactored serialization code
4 年前
Steven Leal
94c62e16
Added randomization deserialization
4 年前
Steven Leal
30a4111d
added sampler serialization
4 年前
GitHub
103cd522
Merge pull request #144 from Unity-Technologies/color_config_hex_values
Hex color representation in semantic segmentation label config UI
4 年前
Steven Leal
05e47323
updated changelog and fixed tests
4 年前
GitHub
105478ed
Fixed overlay panel bug ( #134 )
Fixed an issue where the overlay panel would display a full screen semi-transparent image over the entire screen when the overlay panel is disabled in the UI
4 年前
GitHub
af13a3d8
Merge pull request #142 from Unity-Technologies/global-seed
Replaced individual sampler seeds with one global seed
4 年前
Steven Leal
e6518132
fixed invalid guid
4 年前
Steven Leal
d9776715
scenario's random seed is now reported as a metric automatically
4 年前
Steven Leal
8c18953c
addressed PR feedback
4 年前
Steven Leal
5cfa4360
removed seed related actions from the tutorial docs
4 年前
Steven Leal
37b37b62
updated randomization docs
4 年前
Steven Leal
5b0d6205
updated changelog and fixed tests
4 年前
Steven Leal
6555ddb7
updated api xmldocs
4 年前
Steven Leal
78e49904
replaced individual sampler seeds with one global seed
4 年前
GitHub
c78b8372
Merge pull request #143 from Unity-Technologies/randomizers-reference-active-scenario
Refactored Randomizers to use static activeScenario property
4 年前
Steven Leal
649514f2
updated changelog
4 年前
Steven Leal
9ec4a981
randomizers now reference the current scenario through the static activeScenario property
4 年前
Mohsen Kamalzadeh
580a25d4
added hex color representation to semantic segmentation label config
4 年前