* updating the pack ver
* updating change log for 0.2 release
* Fixing sample scene and steps
* fixing publish step
* updating images
* updating images
* fixing broken links
* updated publish trigger
* testing publish test
* updating change log number
* updating tests for publish
* pub fix
* updating changelog
* fixing file name
* changelog fix
* fixing changelog version
* updated code to use capture camera flipy and removed perception flip … (#35)
* updated code to use capture camera flipy and removed perception flip y code
* updated changelog for bug fix
* Upgrading dependencies on capture and core packages (#36)
* Upgrading dependencies on capture and core packages
* Update package version to 0.2.0-preview.2
* Fix warnings 0.2.0 (#39)
* Fixing compilation warnings and ensure warnings are treated as errors in test projects.
* Updating changelog
Co-authored-by: Wesley Mar...
* Updating to latest capture and core packages. Adding lines to configure GPU readback for perception.
* Updating package dependencies
* Updating test project dependencies
* Fix memory explosion with visualization
* Fixing dark, upside-down RGB images on HDRP with visualization enabled.
* Adding check for Deferred Only, which causes ground truth to break.
* Upgrading PerceptionHDRP to 2019.4.7f1 and switching to Lit Shader Mode "Both", fixing rendering issues.
* Fixing IdLabelConfig.asset. Adding check to RGB image generation to ensure it isn't requested multiple times in the same frame.
* Switching required version to 2019.4
* Adding "cancel_old_ci" to the Yamato trigger.
* Fixing compilation errors in URP/builtin.
* Updating PerceptionURP to 2019.4.7f1
* Fleshing out changelog. Reverting to testing on 2019.3.15f1 for stability.
* Downgrading version requirement to pass tests.
* Upgrading projects and dependencies
* Adding additional editor versions for testing.
* Adding test ensuring datasets are generated on exiting play mode.
* Reducing test set for per-commit to a single editor. Removing use of IncludeTestAssemblies from BuildPlayer* tests to work around mysterious issue with shader compilation.
* Fix yaml
* Adding "All Tests" which triggers nightly
* Switching to newer 2019.4
* Fixing instance and semantic segmentation shaders in 2020.1. Bumping package version. Removing publish tests from all tests and renaming
* Promotion test rename
* Update to latest capture and core. Switch off 2020.2 testing because it is not currently supported. Switch CI back to 2019.4.6f1 due to linux editor import hang.
* Updating changelog
* Copy to Color32 in labeler
* Finishing touches on instance segmentation labeler
* Moved away from static initialization
* Fixes for some unit tests
* Update packages for newer version of burst
* Fixed some documentation
* Updated changelog
* Updated documentation
* Fixes for PR comments
* Fix to support labelers coming on and off line
* Updates for PR comments
* Updating capture package dependency to support cloud rendering
* Adding metric on iteration start for enabling reproducibility in editor from USim iterations
* Supporting semantic segmentation in unity simulation.
* Fixing tests and updating dependencies
* Updating PerceptionHDRP and regenerating package data
* Updating changelog
Co-authored-by: sleal-unity <53197518+sleal-unity@users.noreply.github.com>