Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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GitHub bd7c4caf Melee Improved. Hit Reacts and bugfixes 3 年前
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Action.cs got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 3 年前
Action.cs.meta first pass at action system work 3 年前
ActionPlayer.cs taking feedback from holiday PRs 3 年前
ActionPlayer.cs.meta 2nd pass on action system. Not properly replicating to clients yet 3 年前
ChaseAction.cs Melee Improved. Hit Reacts and bugfixes 3 年前
ChaseAction.cs.meta adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 3 年前
MeleeAction.cs Melee Improved. Hit Reacts and bugfixes 3 年前
MeleeAction.cs.meta 2nd pass on action system. Not properly replicating to clients yet 3 年前