Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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Luke Stampfli aeb3eb51 feat: ClientInputSender use non alloc raycasts. 4 年前
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Material Merge branch 'develop' into feature/pathfinding 4 年前
Models Merge branch 'develop' into feature/pathfinding 4 年前
PostProcessing adding stormflag art assets and test scene 4 年前
Prefabs Merge branch 'develop' into feature/pathfinding 4 年前
Scenes Fix scene merge. Move navigation test scene to separate development folder 4 年前
Scripts feat: ClientInputSender use non alloc raycasts. 4 年前
Shaders adding stormflag art assets and test scene 4 年前
Textures Merge branch 'develop' into feature/pathfinding 4 年前
UnityTechnologies refactor: Explicit private declarations, Initialize events as empty delegates, move NavMeshComponents license file 4 年前
Material.meta adding stormflag art assets and test scene 4 年前
Models.meta adding stormflag art assets and test scene 4 年前
PostProcessing.meta adding stormflag art assets and test scene 4 年前
Prefabs.meta Character spawning and simple input handling and positon replication 4 年前
Scenes.meta Unity project setup 4 年前
Scripts.meta Add NetworkingManagerHUD 4 年前
Shaders.meta adding stormflag art assets and test scene 4 年前
Textures.meta adding stormflag art assets and test scene 4 年前
UnityTechnologies.meta feat: Add navigation test scene 4 年前