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29 行
675 B
29 行
675 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BossRoom;
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namespace BossRoom.Client
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{
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/// <summary>
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/// Client specialization of the Character Select game state.
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/// </summary>
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[RequireComponent(typeof(CharSelectData))]
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public class ClientCharSelectState : GameStateBehaviour
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{
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public override GameState ActiveState { get { return GameState.CHARSELECT; } }
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public override void NetworkStart()
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{
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base.NetworkStart();
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if (!IsClient) { this.enabled = false; }
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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