using System.Collections; using System.Collections.Generic; using UnityEngine; using BossRoom; namespace BossRoom.Client { /// /// Client specialization of the Character Select game state. /// [RequireComponent(typeof(CharSelectData))] public class ClientCharSelectState : GameStateBehaviour { public override GameState ActiveState { get { return GameState.CHARSELECT; } } public override void NetworkStart() { base.NetworkStart(); if (!IsClient) { this.enabled = false; } } // Update is called once per frame void Update() { } } }