Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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GitHub d4a3dbbf Character health system (#34) 4 年前
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Action.cs Adding ReviveAction 4 年前
Action.cs.meta first pass at action system work 4 年前
ActionPlayer.cs taking feedback from holiday PRs 4 年前
ActionPlayer.cs.meta 2nd pass on action system. Not properly replicating to clients yet 4 年前
ChaseAction.cs Melee Improved. Hit Reacts and bugfixes 4 年前
ChaseAction.cs.meta adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
MeleeAction.cs Melee Improved. Hit Reacts and bugfixes 4 年前
MeleeAction.cs.meta 2nd pass on action system. Not properly replicating to clients yet 4 年前
ReviveAction.cs Character health system (#34) 4 年前
ReviveAction.cs.meta Adding ReviveAction 4 年前