Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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// ----------------------------------------------------------------------------------------------------------------------
// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
// <remarks>ChatClient is the main class of this api.</remarks>
// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
// ----------------------------------------------------------------------------------------------------------------------
namespace Photon.Chat
{
/// <summary>
/// Wraps up internally used constants in Photon Chat events. You don't have to use them directly usually.
/// </summary>
public class ChatEventCode
{
/// <summary>(0) Event code for messages published in public channels.</summary>
public const byte ChatMessages = 0;
/// <summary>(1) Not Used. </summary>
public const byte Users = 1;// List of users or List of changes for List of users
/// <summary>(2) Event code for messages published in private channels</summary>
public const byte PrivateMessage = 2;
/// <summary>(3) Not Used. </summary>
public const byte FriendsList = 3;
/// <summary>(4) Event code for status updates. </summary>
public const byte StatusUpdate = 4;
/// <summary>(5) Event code for subscription acks. </summary>
public const byte Subscribe = 5;
/// <summary>(6) Event code for unsubscribe acks. </summary>
public const byte Unsubscribe = 6;
/// <summary>(8) Event code for new user subscription to a channel where <see cref="ChatChannel.PublishSubscribers"/> is enabled. </summary>
public const byte UserSubscribed = 8;
/// <summary>(9) Event code for when user unsubscribes from a channel where <see cref="ChatChannel.PublishSubscribers"/> is enabled. </summary>
public const byte UserUnsubscribed = 9;
}
}