// ---------------------------------------------------------------------------------------------------------------------- // The Photon Chat Api enables clients to connect to a chat server and communicate with other clients. // ChatClient is the main class of this api. // Photon Chat Api - Copyright (C) 2014 Exit Games GmbH // ---------------------------------------------------------------------------------------------------------------------- namespace Photon.Chat { /// /// Wraps up internally used constants in Photon Chat events. You don't have to use them directly usually. /// public class ChatEventCode { /// (0) Event code for messages published in public channels. public const byte ChatMessages = 0; /// (1) Not Used. public const byte Users = 1;// List of users or List of changes for List of users /// (2) Event code for messages published in private channels public const byte PrivateMessage = 2; /// (3) Not Used. public const byte FriendsList = 3; /// (4) Event code for status updates. public const byte StatusUpdate = 4; /// (5) Event code for subscription acks. public const byte Subscribe = 5; /// (6) Event code for unsubscribe acks. public const byte Unsubscribe = 6; /// (8) Event code for new user subscription to a channel where is enabled. public const byte UserSubscribed = 8; /// (9) Event code for when user unsubscribes from a channel where is enabled. public const byte UserUnsubscribed = 9; } }