Boss Room 是一款使用 Unity MLAPI 制作的全功能合作多人 RPG。 它旨在作为学习样本,展示类似游戏中经常出现的某些典型游戏模式。
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David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
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Game fixing targeting (rigidbodies now come along with gameobjects as they move), and adding smoothing to graphics representation of entities 4 年前
Net integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code. 4 年前
UI Merge pull request #18 from Unity-Technologies/dmw_actionsystem 4 年前
BossRoom.Client.asmdef Support for animation and spawning player in DungeonTest scene 4 年前
BossRoom.Client.asmdef.meta refactor: Add asmdef files 4 年前
ClientCharacterVisualization.cs got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
ClientCharacterVisualization.cs.meta Character spawning and simple input handling and positon replication 4 年前
ClientInputSender.cs Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting 4 年前
ClientInputSender.cs.meta Character spawning and simple input handling and positon replication 4 年前
Game.meta more progress on core scene switching framework 4 年前
Net.meta more progress on core scene switching framework 4 年前
UI.meta stubs for main menu scene 4 年前