20 次代码提交 (aeb3eb51-217e-4236-96df-5b8ef00859a8)

作者 SHA1 备注 提交日期
Luke Stampfli 8a9b8d9b Character spawning and simple input handling and positon replication 4 年前
Luke Stampfli 1a0d968e fix: fix prefab component layout 4 年前
Luke Stampfli e7d31100 refactor: Add tasks to TODOs and add comments 4 年前
David Woodruff 13a7f3fb taking reverse merge from develop 4 年前
eheimburg 9b0e2a81 Support for animation and spawning player in DungeonTest scene 4 年前
eheimburg dcf0c6dc merge changes from sfdev 4 年前
David Woodruff 7360d6b6 more rearranging scripts. 4 年前
David Woodruff 4c4f0cfb taking sfdev merge 4 年前
David Woodruff ee7022ed fixing missing faces problem, and correcting an issue where two host player prefabs were being created 4 年前
David Woodruff 63c07658 adding ChaseAction. refactoring actions a bit so that ActionLogic metadata is used to serialize the ActionRequestData. Making Action queueing behavior specifiable in the ActionRequestData. Hooking up an example where a player 'moves and attacks' in ClientInputSender. Adding a ClientCharacterMovement component to move the base Player GameObject (previously only the visualization was moving) 4 年前
David Woodruff f6b9a66a got hit action working with basic physics detection. Added stub for characters dying--right now they just instantly destroy themselves 4 年前
CGerrits SF d0f44a55 Added quad for click feedback on player move 4 年前
David Woodruff fe41ca16 adding some more imps. removing default archer. changing UI scaling on main menu 4 年前
David Woodruff 12e1b24a sfdev merge 4 年前
CGerrits SF d23d3482 Tweaked for PR Feedback- added SelfDisableScript as well as changes to Click_Feedback.cs 4 年前
CGerrits SF 10a4d2c8 Fixed issue with rogue head being wrong reference 4 年前
CGerrits SF 7a938c4b fixed incorrect naming convention 4 年前
CGerrits SF c46f5de0 Updated prefab to not have hotkey selected by default, cleaned up accordingly 4 年前
CGerrits SF 10777a5f tweaks to line up with intended functionality 4 年前
CGerrits SF fa3262fc Tweaks per PR feedback 4 年前