David Woodruff
|
5aa6f236
|
stubs for main menu scene
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4 年前 |
David Woodruff
|
bc9bfd75
|
more progress on core scene switching framework
|
4 年前 |
David Woodruff
|
e9032e85
|
can now connect to remote host and switch to his scene
|
4 年前 |
David Woodruff
|
79a7841c
|
fixing issue causing blank IPs to not work
|
4 年前 |
David Woodruff
|
71e86f34
|
progress on taking review feedback
|
4 年前 |
David Woodruff
|
966b103d
|
redoing state machine pattern. It now uses prefabs to model states.
|
4 年前 |
David Woodruff
|
95662b7d
|
doing some namespace normalization
|
4 年前 |
David Woodruff
|
d121afca
|
taking merge 2
|
4 年前 |
David Woodruff
|
941f2760
|
integration changes needed to make my work work with Luke's. GameNetHub now follows a listener pattern like other networked components, so avoid any reverse dependencies of shared logic on client/server code.
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4 年前 |
David Woodruff
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6866f803
|
cleaning up some empty methods
|
4 年前 |
GitHub
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3cc6f6be
|
Merge pull request #18 from Unity-Technologies/dmw_actionsystem
Action System V1
|
4 年前 |
David Woodruff
|
4e0d4420
|
taking feedback from holiday PRs
|
4 年前 |
David Woodruff
|
82c1a99a
|
renaming GameNetHub to GameNetPortal
|
4 年前 |
David Woodruff
|
93cc4c2e
|
taking merge
|
4 年前 |
CGerrits SF
|
38d4837d
|
merge with sfdev
|
4 年前 |
Luke Stampfli
|
aaf62377
|
Merge branch 'develop' into feature/pathfinding
# Conflicts:
# Assets/BossRoom/Scenes/DungeonTest.unity
# Assets/BossRoom/Scripts/Client/ClientInputSender.cs
# Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
# Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
# ProjectSettings/DynamicsManager.asset
# ProjectSettings/NavMeshAreas.asset
# ProjectSettings/TagManager.asset
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4 年前 |
eheimburg
|
2b8c0818
|
Character-select screen basic functionality
|
4 年前 |
eheimburg
|
934cfc7e
|
changes to address PR problems
|
4 年前 |