David Woodruff
966b103d
redoing state machine pattern. It now uses prefabs to model states.
4 年前
eheimburg
9b0e2a81
Support for animation and spawning player in DungeonTest scene
4 年前
GitHub
5458ac01
Merge pull request #17 from Unity-Technologies/eh_integratecharacterset
Support for animation and spawning player in DungeonTest scene
4 年前
eheimburg
3bee0ea3
Simple AI based on Actions
- added AIBrain which can switch between Idle and Attack. Owned by ServerCharacter
- renamed Action enum to ActionType to prevent name conflicts with Action class
- gave NetworkingManager its own prefab (this is the only change to MainMenu)
- testing hack: press the "E" key on the server/host to spawn an enemy at 0,0,0
4 年前
GitHub
27d21244
Merge pull request #21 from Unity-Technologies/eh_protoai2
Simple AI based on Actions
4 年前
David Woodruff
36a7d413
Merge remote-tracking branch 'origin/sfdev' into dmw_fixtargeting
4 年前
David Woodruff
9159e364
making the enemy prefab use the Boss viz asset
4 年前
David Woodruff
4e0d4420
taking feedback from holiday PRs
4 年前
David Woodruff
93cc4c2e
taking merge
4 年前
CGerrits SF
38d4837d
merge with sfdev
4 年前
Luke Stampfli
aaf62377
Merge branch 'develop' into feature/pathfinding
# Conflicts:
# Assets/BossRoom/Scenes/DungeonTest.unity
# Assets/BossRoom/Scripts/Client/ClientInputSender.cs
# Assets/BossRoom/Scripts/Server/Game/Action/ChaseAction.cs
# Assets/BossRoom/Scripts/Server/ServerCharacterMovement.cs
# ProjectSettings/DynamicsManager.asset
# ProjectSettings/NavMeshAreas.asset
# ProjectSettings/TagManager.asset
4 年前