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fix include path

/main
Lasse Jon Fuglsang Pedersen 5 年前
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d55b11b3
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ShaderLibrary/Nodes_Teeth/TeethAttenuation.hlsl

2
ShaderLibrary/Nodes_Teeth/TeethAttenuation.hlsl


uniform float4 _TeethVertexData[SPHERICALPOLYGON_MAX_VERTS];
uniform int _TeethVertexCount;
#include "Packages/com.unity.demoteam.digital-human/ShaderLibrary/Nodes_Teeth/SphericalPolygon.hlsl"
#include "SphericalPolygon.hlsl"
void TeethAttenuation_float(in float3 positionWS, out float attnPure, out float attnBiased)
{

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