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bump version, update dependencies (notably: Unity 2019.3.2f1, HDRP 7.2.1), update materials, fix issue with teeth graph

/main
Lasse Jon Fuglsang Pedersen 5 年前
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1307df2a
共有 12 个文件被更改,包括 68 次插入50 次删除
  1. 3
      README.md
  2. 5
      Runtime/TeethRenderer.cs
  3. 2
      ShaderLibrary/DigitalHuman_Eyes.shadergraph
  4. 2
      ShaderLibrary/DigitalHuman_Hair.shadergraph
  5. 2
      ShaderLibrary/DigitalHuman_Skin.shadergraph
  6. 2
      ShaderLibrary/DigitalHuman_Teeth.shadergraph
  7. 28
      ShaderLibrary/Nodes_Common/PackedTilingAndOffset.shadersubgraph
  8. 34
      ShaderLibrary/Nodes_Skin/SnappersBlend.shadersubgraph
  9. 8
      ShaderLibrary/Nodes_Teeth/SphericalPolygon.hlsl
  10. 3
      ShaderLibrary/Nodes_Teeth/TeethAttenuation.hlsl
  11. 16
      ShaderLibrary/Nodes_Teeth/TeethAttenuation.shadersubgraph
  12. 13
      package.json

3
README.md


## Requirements
- Unity 2019.3.0f3 +
- Unity 2019.3.2f1 +
- HDRP 7.2.1 +
## Usage

5
Runtime/TeethRenderer.cs


void PrepareKeyword(string keyword, bool enabled)
{
#if UNITY_EDITOR
if (rndMat != rnd.sharedMaterial)
rndMat = rnd.sharedMaterial;
#endif
if (rndMat.IsKeywordEnabled(keyword) != enabled)
{
if (enabled)

2
ShaderLibrary/DigitalHuman_Eyes.shadergraph
文件差异内容过多而无法显示
查看文件

2
ShaderLibrary/DigitalHuman_Hair.shadergraph
文件差异内容过多而无法显示
查看文件

2
ShaderLibrary/DigitalHuman_Skin.shadergraph
文件差异内容过多而无法显示
查看文件

2
ShaderLibrary/DigitalHuman_Teeth.shadergraph
文件差异内容过多而无法显示
查看文件

28
ShaderLibrary/Nodes_Common/PackedTilingAndOffset.shadersubgraph


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34
ShaderLibrary/Nodes_Skin/SnappersBlend.shadersubgraph
文件差异内容过多而无法显示
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8
ShaderLibrary/Nodes_Teeth/SphericalPolygon.hlsl


#ifndef __SPHERICALPOLYGON_HLSL__
#define __SPHERICALPOLYGON_HLSL__
#if !defined(SPHERICALPOLYGON_MAX_VERTS)
#error requires SPHERICALPOLYGON_MAX_VERTS
#ifndef SPHERICALPOLYGON_MAX_VERTS
#define SPHERICALPOLYGON_MAX_VERTS 3
#if !defined(SPHERICALPOLYGON_NUM_VERTS)
#error requires SPHERICALPOLYGON_NUM_VERTS
#ifndef SPHERICALPOLYGON_NUM_VERTS
#define SPHERICALPOLYGON_NUM_VERTS 3
#endif
void SphericalPolygon_CalcInteriorAngles(in float3 P[SPHERICALPOLYGON_MAX_VERTS], out float A[SPHERICALPOLYGON_MAX_VERTS])

3
ShaderLibrary/Nodes_Teeth/TeethAttenuation.hlsl


#elif defined(TEETH_DATA_VARIABLE_32)
#define SPHERICALPOLYGON_MAX_VERTS 32
#define SPHERICALPOLYGON_NUM_VERTS _TeethVertexCount
#else
#define SPHERICALPOLYGON_MAX_VERTS 3
#define SPHERICALPOLYGON_NUM_VERTS 3
#endif
uniform float4 _TeethParams;// x = lit potential min, y = lit potential max

16
ShaderLibrary/Nodes_Teeth/TeethAttenuation.shadersubgraph


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13
package.json


{
"name": "com.unity.demoteam.digital-human",
"displayName": "Demo Team Digital Human",
"version": "0.1.0-preview",
"version": "0.1.1-preview",
"com.unity.demoteam.attributes": "0.1.0-preview",
"com.unity.entities": "0.1.1-preview",
"com.unity.timeline": "1.2.6",
"com.unity.render-pipelines.high-definition": "7.1.8"
"com.unity.demoteam.attributes": "0.1.1-preview",
"com.unity.burst": "1.2.3",
"com.unity.collections": "0.1.1-preview",
"com.unity.jobs": "0.1.1-preview",
"com.unity.mathematics": "1.1.0",
"com.unity.render-pipelines.high-definition": "7.2.1",
"com.unity.timeline": "1.2.12"
}
}
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