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Merge branch 'add_hero_sample' of github.com:Unity-Technologies/awesome-uiwidgets into add_hero_sample
/add_hero_sample
Merge branch 'add_hero_sample' of github.com:Unity-Technologies/awesome-uiwidgets into add_hero_sample
/add_hero_sample
guanghuispark
3 年前
当前提交
8b293f3c
共有 92 个文件被更改,包括 6527 次插入 和 107 次删除
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738AwesomeUIWidgets/Assets/Scenes/RaycastablePickerRoom.unity
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30AwesomeUIWidgets/Assets/Scripts/RaycastableScene/ItemPickerMainUIPanel.cs
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41AwesomeUIWidgets/Assets/Scripts/RaycastableScene/LeftUIPanel.cs
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3AwesomeUIWidgets/Assets/Scripts/RaycastableScene/LightController.cs
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177AwesomeUIWidgets/Assets/Scripts/RaycastableScene/SceneBoard.cs
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8AwesomeUIWidgets/Assets/Scripts/RaycastableScene/custom_checkbox.cs
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8AwesomeUIWidgets/Assets/Prefabs.meta
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8AwesomeUIWidgets/Assets/Runemark Studio.meta
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47AwesomeUIWidgets/Assets/Scripts/RaycastableScene/DragRotate.cs
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3AwesomeUIWidgets/Assets/Scripts/RaycastableScene/DragRotate.cs.meta
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141AwesomeUIWidgets/Assets/Scripts/RaycastableScene/GameObjectManager.cs
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3AwesomeUIWidgets/Assets/Scripts/RaycastableScene/GameObjectManager.cs.meta
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37AwesomeUIWidgets/Assets/Scripts/RaycastableScene/RaycastableSceneConfig.cs
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3AwesomeUIWidgets/Assets/Scripts/RaycastableScene/RaycastableSceneConfig.cs.meta
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7AwesomeUIWidgets/Assets/Scripts/RaycastableScene/RightUIPanel.cs
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3AwesomeUIWidgets/Assets/Scripts/RaycastableScene/RightUIPanel.cs.meta
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68AwesomeUIWidgets/Assets/Scripts/RaycastableScene/animate_button.cs
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3AwesomeUIWidgets/Assets/Scripts/RaycastableScene/animate_button.cs.meta
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7AwesomeUIWidgets/Assets/Prefabs/Cube.prefab.meta
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7AwesomeUIWidgets/Assets/Prefabs/Cylinder.prefab.meta
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7AwesomeUIWidgets/Assets/Prefabs/Sphere.prefab.meta
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108AwesomeUIWidgets/Assets/Prefabs/Cube.prefab
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109AwesomeUIWidgets/Assets/Prefabs/Cylinder.prefab
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108AwesomeUIWidgets/Assets/Prefabs/Sphere.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack.meta
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Ground.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Ground.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_blue.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_blue.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_brown.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_brown.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_gray.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_gray.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_orange.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_orange.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_pink.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_pink.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_red.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_red.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_white.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origam_white.mat.meta
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77AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origami.mat
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Materials/Origami.mat.meta
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Meshes.meta
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1001AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Meshes/Origami_All.obj
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144AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Meshes/Origami_All.obj.meta
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88AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Meshes/Triangl_base.fbx
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82AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Meshes/Triangl_base.fbx.meta
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Crane.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Crane.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Dog.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Dog.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Dragon.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Dragon.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Goat.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Goat.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Horse.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Horse.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Monkey.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Monkey.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Ox.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Ox.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Pig.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Pig.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Rabbit.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Rabbit.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Rat.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Rat.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Rooster.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Rooster.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Snake.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Snake.prefab.meta
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81AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Tiger.prefab
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Prefabs/Tiger.prefab.meta
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes.meta
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene.meta
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1001AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene.unity
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8AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene.unity.meta
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8AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene/LightingData.asset
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9AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene/LightingData.asset.meta
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552AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene/ReflectionProbe-0.exr
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69AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Scenes/DemoScene/ReflectionProbe-0.exr.meta
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|
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using System; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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using UInput = UnityEngine.Input; |
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|
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namespace UIWidgetsSample.RaycastableScene |
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{ |
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public class DragRotate : MonoBehaviour |
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{ |
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Vector2? _lastPosition; |
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|
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public static Vector2 mousePosition |
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{ |
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get |
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{ |
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return new Vector2(UInput.mousePosition.x, UInput.mousePosition.y); |
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} |
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} |
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|
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void OnMouseDown() |
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{ |
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if (EventSystem.current.IsPointerOverGameObject()) |
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{ |
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return; |
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} |
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|
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_lastPosition = mousePosition; |
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} |
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|
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private void OnMouseUp() |
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{ |
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_lastPosition = null; |
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} |
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|
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private void OnMouseDrag() |
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{ |
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if (_lastPosition == null) |
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{ |
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return; |
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} |
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Vector2 direction = mousePosition - _lastPosition.Value; |
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_lastPosition = mousePosition; |
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|
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transform.Rotate(-direction.y, -direction.x, 0, Space.World); |
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} |
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} |
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} |
|
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fileFormatVersion: 2 |
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guid: 70433a8c34b64295acbc20adc0a670f5 |
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timeCreated: 1627531440 |
|
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using System.Collections.Generic; |
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using Unity.UIWidgets.foundation; |
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using UnityEngine; |
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|
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namespace UIWidgetsSample.RaycastableScene |
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{ |
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public class ObjectItem |
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{ |
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public GameObject obj; |
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public Vector3 position; |
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public string name; |
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public bool active; |
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} |
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|
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public class GameObjectManager : MonoBehaviour |
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{ |
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public GameObject cube; |
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public GameObject ball; |
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public GameObject cylinder; |
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|
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public Transform center; |
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public static Transform centerInstance; |
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|
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public static Dictionary<string, ObjectItem> objects = new Dictionary<string, ObjectItem>(); |
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|
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public static Vector3? cameraPosition; |
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|
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public static Camera cameraInstance; |
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|
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public Camera camera; |
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|
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|
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// public static List<GameObject> closeObjects = new List<GameObject>();
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|
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public Vector3 NewPosition() |
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{ |
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int count = objects.Count; |
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int sq = (int) Mathf.Sqrt(count); |
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int remain = count - sq * sq; |
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int r = 0; |
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int c = 0; |
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if (remain <= sq) |
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{ |
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r = sq; |
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c = remain; |
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} |
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else |
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{ |
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r = 2 * sq - remain; |
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c = sq; |
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} |
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|
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var s = RaycastableSceneConfig.scaterScale; |
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return center.position + new Vector3(r * s, c * s, 0); |
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} |
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|
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public void CreateGameObject(GameObject obj, int count, string name) |
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{ |
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int sq = (int)Mathf.Sqrt(count); |
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if (obj) |
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{ |
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for (int i = 0; i <count; i++) |
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{ |
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int r = i % sq; |
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int c = i / sq; |
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int s = 1; |
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var position = NewPosition(); |
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var newObj = Instantiate(obj, position, Quaternion.identity); |
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newObj.name = $"{name}{i + 1}"; |
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objects.Add(newObj.name, new ObjectItem() |
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{ |
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obj = newObj, |
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name = newObj.name, |
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position = newObj.transform.position, |
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active = true |
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}); |
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} |
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} |
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} |
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private void OnEnable() |
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{ |
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centerInstance = center; |
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cameraInstance = camera; |
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CreateGameObject(cube, RaycastableSceneConfig.cubeCount, RaycastableSceneConfig.cubeName); |
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CreateGameObject(ball, RaycastableSceneConfig.ballCount, RaycastableSceneConfig.ballName); |
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CreateGameObject(cylinder, RaycastableSceneConfig.cylinderCount, RaycastableSceneConfig.cylinderName); |
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} |
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|
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|
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void Update() |
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{ |
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if (cameraPosition != null ) |
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{ |
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var dif = cameraPosition.Value - camera.transform.position; |
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if (dif.sqrMagnitude > RaycastableSceneConfig.delta) |
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{ |
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camera.transform.position = dif.normalized * (RaycastableSceneConfig.cameraSpeed * Time.deltaTime) |
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+ camera.transform.position; |
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|
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} |
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} |
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} |
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|
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void OnDisable() |
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{ |
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foreach (var obj in objects) |
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{ |
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Destroy(obj.Value.obj); |
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} |
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} |
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|
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public static void FocusOnObject(string name) |
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{ |
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var obj = objects.getOrDefault(name); |
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if (obj != null && obj.active) |
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{ |
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cameraPosition = new Vector3(obj.position.x, obj.position.y, cameraInstance.transform.position.z); |
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} |
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} |
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|
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public static void MoveCenter(string name) |
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{ |
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var obj = objects.getOrDefault(name); |
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if (obj != null) |
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{ |
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obj.obj.transform.position = obj.position; |
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obj.active = true; |
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} |
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} |
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|
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public static void MoveFar(string name) |
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{ |
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var obj = objects.getOrDefault(name); |
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if (obj != null) |
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{ |
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obj.obj.transform.position = RaycastableSceneConfig.far; |
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obj.active = false; |
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} |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: fa69e2d9892346bfac8ad4dfc88af371 |
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timeCreated: 1627459746 |
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using uiwidgets; |
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using UnityEngine; |
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using Color = Unity.UIWidgets.ui.Color; |
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using TextStyle = Unity.UIWidgets.painting.TextStyle; |
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|
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namespace UIWidgetsSample.RaycastableScene |
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{ |
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public static class RaycastableSceneConfig |
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{ |
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public const int fontSize = 20; |
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public static readonly TextStyle fontStyle = new TextStyle( |
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color: Colors.white, |
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fontSize: fontSize |
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); |
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public const int transparent = 100; |
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public const int height = 30; |
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public static readonly Color mainColor = Colors.grey; |
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public const string LightSwitchName = "Light Switcher"; |
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public const string LightOn = "Light On"; |
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public const string LightOff = "Light Off"; |
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public const string LightSliderName = "Light Color"; |
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|
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public const string cubeName = "cube"; |
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public const int cubeCount = 4; |
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public const string ballName = "ball"; |
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public const int ballCount = 3; |
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public const string cylinderName = "cylinder"; |
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public const int cylinderCount = 2; |
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public const int scaterScale = 2; |
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public const float delta = 0.2f; |
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public const float cameraSpeed = 4; |
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public const float scaleSceneBoard = 0.5f; |
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public static readonly Vector3 far = new Vector3(1000, 0, 0); |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 7aae02d271514be58c0ca1bae4e772eb |
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timeCreated: 1627459923 |
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namespace UIWidgetsSample.RaycastableScene |
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{ |
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public class RightUIPanel |
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{ |
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|
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} |
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} |
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fileFormatVersion: 2 |
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guid: 76d60af14b674306b002febbe31826e4 |
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timeCreated: 1627555351 |
|
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using System; |
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using uiwidgets; |
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using Unity.UIWidgets.animation; |
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using Unity.UIWidgets.foundation; |
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using Unity.UIWidgets.ui; |
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using Unity.UIWidgets.widgets; |
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|
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namespace UIWidgetsSample.RaycastableScene |
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{ |
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public class AnimateButton : StatefulWidget |
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{ |
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public AnimateButton(Key key = null, Widget child = null, bool selected = false) : base(key: key) |
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{ |
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this.child = child; |
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this.selected = selected; |
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} |
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|
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public readonly Widget child; |
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public readonly bool selected; |
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|
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public override State createState() |
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{ |
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return new AnimateButtonState(); |
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} |
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} |
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|
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public class AnimateButtonState : SingleTickerProviderStateMixin<AnimateButton> |
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{ |
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private AnimationController selectAnim; |
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private Animation<Color> _colorTween; |
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|
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public override void initState() |
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{ |
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selectAnim = new AnimationController(vsync: this, duration: new TimeSpan(0, 0, 0, 0, 200)); |
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_colorTween = new ColorTween(begin: Colors.white, Colors.green).animate(selectAnim); |
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base.initState(); |
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} |
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|
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public override void dispose() |
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{ |
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base.dispose(); |
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selectAnim.dispose(); |
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} |
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|
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|
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public override Widget build(BuildContext context) |
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{ |
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if (widget.selected) |
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{ |
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selectAnim.forward(); |
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} |
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else |
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{ |
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selectAnim.reverse(); |
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} |
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|
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return new AnimatedBuilder( |
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animation: _colorTween, |
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builder: (build_context, child) => |
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{ |
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return new Container( |
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color: _colorTween.value, |
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child: widget.child); |
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} |
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); |
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} |
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} |
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} |
|
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AwesomeUIWidgets/Assets/Runemark Studio/Origami Pack/Meshes/Origami_All.obj
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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