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using uiwidgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
namespace UIWidgetsSample.RaycastableScene
{
public static class RaycastableSceneConfig
{
public const int fontSize = 20;
public static readonly TextStyle fontStyle = new TextStyle(
color: Colors.white,
fontSize: fontSize
);
public const int transparent = 100;
public const int height = 30;
public static readonly Color mainColor = Colors.grey;
public const string LightSwitchName = "Light Switcher";
public const string LightOn = "Light On";
public const string LightOff = "Light Off";
public const string LightSliderName = "Light Color";
public const string cubeName = "cube";
public const int cubeCount = 4;
public const string ballName = "ball";
public const int ballCount = 3;
public const string cylinderName = "cylinder";
public const int cylinderCount = 2;
public const int scaterScale = 2;
public const float delta = 0.2f;
public const float cameraSpeed = 4;
public const float scaleSceneBoard = 0.5f;
public static readonly Vector3 far = new Vector3(1000, 0, 0);
}
}