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Jimmy Alamparambil e7e2c0ba add an example scene that uses LWRP materials 6 年前
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AudioManager.asset Initial push of arfoundation-samples. 7 年前
ClusterInputManager.asset Initial push of arfoundation-samples. 7 年前
DynamicsManager.asset Initial push of arfoundation-samples. 7 年前
EditorBuildSettings.asset add an example scene that uses LWRP materials 6 年前
EditorSettings.asset Initial push of arfoundation-samples. 7 年前
GraphicsSettings.asset allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera. 6 年前
InputManager.asset Initial push of arfoundation-samples. 7 年前
NavMeshAreas.asset Initial push of arfoundation-samples. 7 年前
NetworkManager.asset Initial push of arfoundation-samples. 7 年前
Physics2DSettings.asset Initial push of arfoundation-samples. 7 年前
PresetManager.asset Initial push of arfoundation-samples. 7 年前
ProjectSettings.asset [XR] Add company name, fix product name, add bundle identifiers. 6 年前
ProjectVersion.txt Initial push of arfoundation-samples. 7 年前
QualitySettings.asset Initial push of arfoundation-samples. 7 年前
TagManager.asset Initial push of arfoundation-samples. 7 年前
TimeManager.asset Initial push of arfoundation-samples. 7 年前
UnityConnectSettings.asset Initial push of arfoundation-samples. 7 年前