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Todd Stinson 97521bce Fixing a bug and behavior when human segmentation or env depth functionality is not available. 4 年前
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Animation Merge pull request #33 from unity/update-with-occlusion-samples 5 年前
Materials Adding a UI dropdown to switch between env depth, human depth, and human stencil. 4 年前
Meshes Merge branch 'facesubsystem_examples_plus_bs' of https://github.com/jimmy-jam/arfoundation-samples into jimmy-jam-facesubsystem_examples_plus_bs 6 年前
Prefabs Merge pull request #13 from unity/eye-gaze-tracking-sample 5 年前
Scenes Merging latest-preview -> add-depth-gradient-shader. 4 年前
Scripts Fixing a bug and behavior when human segmentation or env depth functionality is not available. 4 年前
Shaders Adding a UI dropdown to switch between env depth, human depth, and human stencil. 4 年前
Textures Merge pull request #13 from unity/eye-gaze-tracking-sample 5 年前
XR Merging latest-preview -> add-depth-gradient-shader. 4 年前
Animation.meta added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
Materials.meta Initial push of arfoundation-samples. 6 年前
Meshes.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
Prefabs.meta Initial push of arfoundation-samples. 6 年前
Scenes.meta Initial push of arfoundation-samples. 6 年前
Scripts.meta Initial push of arfoundation-samples. 6 年前
Shaders.meta Added feathered plane sample. 6 年前
Textures.meta Added feathered plane sample. 6 年前
XR.meta Adding ARKit meshing sample scenes. 4 年前