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Tim Mowrer 95656642 Explicitly use bytes rather than rely on implicit conversion 5 年前
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Animation added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
Materials Adding a 3D skeleton tracking sample (#3) 5 年前
Meshes Merge branch 'facesubsystem_examples_plus_bs' of https://github.com/jimmy-jam/arfoundation-samples into jimmy-jam-facesubsystem_examples_plus_bs 6 年前
Prefabs Merge pull request #4 from unity/referencepoints-sample 5 年前
Scenes Explicitly use bytes rather than rely on implicit conversion 5 年前
Scripts Adding a 3D skeleton tracking sample (#3) 5 年前
Shaders Changes to make the feathered plane grid more visible and tweakable. 6 年前
Textures Update FaceMesh scene to use a different face mesh material for faces (#2) 5 年前
Animation.meta added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
Materials.meta Initial push of arfoundation-samples. 6 年前
Meshes.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
Prefabs.meta Initial push of arfoundation-samples. 6 年前
Scenes.meta Initial push of arfoundation-samples. 6 年前
Scripts.meta Initial push of arfoundation-samples. 6 年前
Shaders.meta Added feathered plane sample. 6 年前
Textures.meta Added feathered plane sample. 6 年前