您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
Todd Stinson 8f1cb525 Refactor to use the camera matrix as the basis for the depth rotation matrix. 4 年前
..
Animation Merge pull request #33 from unity/update-with-occlusion-samples 5 年前
Materials Adding a UI dropdown to switch between env depth, human depth, and human stencil. 4 年前
Meshes Merge branch 'facesubsystem_examples_plus_bs' of https://github.com/jimmy-jam/arfoundation-samples into jimmy-jam-facesubsystem_examples_plus_bs 6 年前
Prefabs Merge pull request #13 from unity/eye-gaze-tracking-sample 5 年前
Scenes Refactor to use the camera matrix as the basis for the depth rotation matrix. 4 年前
Scripts Refactor to use the camera matrix as the basis for the depth rotation matrix. 4 年前
Shaders Refactor to use the camera matrix as the basis for the depth rotation matrix. 4 年前
Textures Merge pull request #13 from unity/eye-gaze-tracking-sample 5 年前
XR Merging latest-preview -> add-depth-gradient-shader. 4 年前
Animation.meta added UX update, feature point texture, plane texture, UX animations for plane finding and placement, UX for fading planes off 6 年前
Materials.meta Initial push of arfoundation-samples. 7 年前
Meshes.meta add face subsystem examples to branch, and change it to use file versions of needed packages in manifest. before these are published, you can get the compliant versions of these packages from the following sources: 6 年前
Prefabs.meta Initial push of arfoundation-samples. 7 年前
Scenes.meta Initial push of arfoundation-samples. 7 年前
Scripts.meta Initial push of arfoundation-samples. 7 年前
Shaders.meta Added feathered plane sample. 6 年前
Textures.meta Added feathered plane sample. 6 年前
XR.meta Adding ARKit meshing sample scenes. 5 年前