您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
David Mohrhardt 1f4aca37 updated the name for the asmdef 5 年前
Assets updated the name for the asmdef 5 年前
Packages Update manifest with latest package versions 5 年前
ProjectSettings Merge pull request #18 from unity/add-human-skeleton-scale-estimation 5 年前
.gitignore Updating the project, scenes, and readme. 5 年前
LICENSE.md -Added Unity Companion License 6 年前
README.md Update README regarding ARKit 3 features 5 年前

README.md

AR Foundation Samples

Example projects that use AR Foundation 3.0 and demonstrate its functionality with sample assets and components.

This set of samples relies on five Unity packages:

  • ARSubsystems
  • ARCore XR Plugin
  • ARKit XR Plugin
  • ARKit Face Tracking
  • ARFoundation

ARSubsystems defines an interface, and the platform-specific implementations are in the ARCore and ARKit packages. ARFoundation turns the AR data provided by ARSubsystems into Unity GameObjects and MonoBehavours.

The master branch is compatible with Unity 2019.2 and later. For 2018.4, see the 1.5-preview branch. ARFoundation 1.5 is functionality equivalent to 2.2. The only difference is the version of Unity on which it depends.

ARKit 3 Support

The ARKit XR Plugin and ARKit Face Tacking packages support both ARKit 2 and ARKit 3 simultaneously. We supply separate libraries and select the appropriate one based on the version of Xcode selected in your Build Settings. This should eliminate the confusion over which package version is compatible with which Xcode version.

The ARKit 3 features require Xcode 11 beta 7 and iOS/iPadOS 13.1 beta.

Instructions for installing AR Foundation

  1. Download the latest version of Unity 2019.2 or later.

  2. Open Unity, and load the project at the root of the arfoundation-samples repository.

  3. Open your choice of sample scene.

  4. See the AR Foundation Documentation for usage instructions and more information.