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arfoundation-samples
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arfoundation-samples
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Prefabs
文件历史
Jimmy Alamparambil
e7e2c0ba
add an example scene that uses LWRP materials
remove list of scenes to include in build settings, so that current scene is built by default.
6 年前
..
AR Feathered Plane.prefab
Added feathered plane sample.
6 年前
AR Feathered Plane.prefab.meta
Added feathered plane sample.
6 年前
AR LWRP Placed Cube.prefab
add an example scene that uses LWRP materials
6 年前
AR LWRP Placed Cube.prefab.meta
add an example scene that uses LWRP materials
6 年前
AR LWRP Plane Debug Visualizer.prefab
add an example scene that uses LWRP materials
6 年前
AR LWRP Plane Debug Visualizer.prefab.meta
add an example scene that uses LWRP materials
6 年前
AR Placed Cube.prefab
Initial push of arfoundation-samples.
7 年前
AR Placed Cube.prefab.meta
Initial push of arfoundation-samples.
7 年前
AR Plane Debug Visualizer.prefab
Initial push of arfoundation-samples.
7 年前
AR Plane Debug Visualizer.prefab.meta
Initial push of arfoundation-samples.
7 年前
AR Point Cloud Debug Visualizer.prefab
Don't transform mesh verts, they're already in plane space.
6 年前
AR Point Cloud Debug Visualizer.prefab.meta
Initial push of arfoundation-samples.
7 年前
LightweightRP.asset
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前
LightweightRP.asset.meta
allow arfoundation-samples to support LWRP, with a little help from ARFoundation. we could take the changes in the LWRPSupport folder and make them into a separate package (they already have their own assembly). The main idea is when you upgrade to LWRP (by setting up a LWRP settings asset in the graphics settings), you will at the same time, create a LWRPBackgroundRendererAsset, add the two materials in the folder to it, and set it as Custom Renderer Asset on your CameraBackground component on ARCamera.
6 年前