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Merge pull request #23 from unity/plane-classification

Added Sample For Plane Classification
/3.1
GitHub Enterprise 5 年前
当前提交
a52dcc8e
共有 10 个文件被更改,包括 848 次插入3 次删除
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  2. 3
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  3. 2
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  4. 4
      ProjectSettings/ProjectVersion.txt
  5. 247
      Assets/Scenes/Plane Detection/AR Plane Classification Visualizer.prefab
  6. 7
      Assets/Scenes/Plane Detection/AR Plane Classification Visualizer.prefab.meta
  7. 477
      Assets/Scenes/Plane Detection/PlaneClassification.unity
  8. 7
      Assets/Scenes/Plane Detection/PlaneClassification.unity.meta
  9. 91
      Assets/Scenes/Plane Detection/PlaneClassificationLabeler.cs
  10. 11
      Assets/Scenes/Plane Detection/PlaneClassificationLabeler.cs.meta

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Assets/Scenes/Plane Detection/PlaneClassification.unity.meta


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91
Assets/Scenes/Plane Detection/PlaneClassificationLabeler.cs


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.XR.ARSubsystems;
/// <summary>
/// Manages the label and plane material color for each recognized plane based on
/// the PlaneClassification enumeration defined in ARSubsystems.
/// </summary>
[RequireComponent(typeof(ARPlane))]
[RequireComponent(typeof(MeshRenderer))]
public class PlaneClassificationLabeler : MonoBehaviour
{
ARPlane m_ARPlane;
MeshRenderer m_PlaneMeshRenderer;
TextMesh m_TextMesh;
GameObject m_TextObj;
Vector3 m_TextFlipVec = new Vector3(0, 180, 0);
void Awake()
{
m_ARPlane = GetComponent<ARPlane>();
m_PlaneMeshRenderer = GetComponent<MeshRenderer>();
// Setup label
m_TextObj = new GameObject();
m_TextMesh = m_TextObj.AddComponent<TextMesh>();
m_TextMesh.characterSize = 0.05f;
m_TextMesh.color = Color.black;
}
void Update()
{
UpdateLabel();
UpdatePlaneColor();
}
void UpdateLabel()
{
// Update text
m_TextMesh.text = m_ARPlane.classification.ToString();
// Update Pose
m_TextObj.transform.position = m_ARPlane.center;
m_TextObj.transform.LookAt(Camera.main.transform);
m_TextObj.transform.Rotate(m_TextFlipVec);
}
void UpdatePlaneColor()
{
Color planeMatColor = Color.cyan;
switch (m_ARPlane.classification)
{
case PlaneClassification.None:
planeMatColor = Color.cyan;
break;
case PlaneClassification.Wall:
planeMatColor = Color.white;
break;
case PlaneClassification.Floor:
planeMatColor = Color.green;
break;
case PlaneClassification.Ceiling:
planeMatColor = Color.blue;
break;
case PlaneClassification.Table:
planeMatColor = Color.yellow;
break;
case PlaneClassification.Seat:
planeMatColor = Color.magenta;
break;
case PlaneClassification.Door:
planeMatColor = Color.red;
break;
case PlaneClassification.Window:
planeMatColor = Color.clear;
break;
}
planeMatColor.a = 0.33f;
m_PlaneMeshRenderer.material.color = planeMatColor;
}
void OnDestroy()
{
Destroy(m_TextObj);
}
}

11
Assets/Scenes/Plane Detection/PlaneClassificationLabeler.cs.meta


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