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55 行
1.5 KiB
55 行
1.5 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CenterScreenHelper : MonoBehaviour
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{
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public static CenterScreenHelper Instance;
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float m_MidPointWidth;
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float m_MidPointHeight;
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Vector2 m_CenterScreenVert;
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Vector2 m_CenterScreenHor;
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ScreenOrientation m_CurrentOrientation;
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float m_CurrentWidth;
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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else
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{
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Destroy(this);
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}
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m_CurrentOrientation = Screen.orientation;
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m_CurrentWidth = Screen.width;
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m_MidPointWidth = Screen.width / 2;
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m_MidPointHeight = Screen.height / 2;
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if (m_CurrentOrientation == ScreenOrientation.Landscape)
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{
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m_CenterScreenVert = new Vector2(m_MidPointHeight, m_MidPointWidth);
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m_CenterScreenHor = new Vector2(m_MidPointWidth, m_MidPointHeight);
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}
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else
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{
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m_CenterScreenVert = new Vector2(m_MidPointWidth, m_MidPointHeight);
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m_CenterScreenHor = new Vector2(m_MidPointHeight, m_MidPointWidth);
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}
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}
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public Vector2 GetCenterScreen()
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{
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if (Screen.width != m_CurrentWidth)
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{
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m_CurrentWidth = Screen.width;
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m_CurrentOrientation = Screen.orientation;
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}
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return m_CurrentOrientation == ScreenOrientation.Landscape ? m_CenterScreenHor : m_CenterScreenVert;
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}
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}
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