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30 行
691 B
30 行
691 B
using System;
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using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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public class BodyRecordingUIManager : MonoBehaviour
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{
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[SerializeField]
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ARHumanBodyManager m_HumanBodyManager;
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[SerializeField]
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GameObject m_BodyRecordingUI;
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[SerializeField]
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GameObject m_BodyPlacingUI;
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void OnEnable()
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{
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m_HumanBodyManager.humanBodiesChanged += HumanBodyManagerOnhumanHumanBodiesChanged;
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}
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void OnDisable()
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{
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m_HumanBodyManager.humanBodiesChanged -= HumanBodyManagerOnhumanHumanBodiesChanged;
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}
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void HumanBodyManagerOnhumanHumanBodiesChanged(ARHumanBodiesChangedEventArgs obj)
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{
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}
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}
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