using System; using UnityEngine; using UnityEngine.XR.ARFoundation; public class BodyRecordingUIManager : MonoBehaviour { [SerializeField] ARHumanBodyManager m_HumanBodyManager; [SerializeField] GameObject m_BodyRecordingUI; [SerializeField] GameObject m_BodyPlacingUI; void OnEnable() { m_HumanBodyManager.humanBodiesChanged += HumanBodyManagerOnhumanHumanBodiesChanged; } void OnDisable() { m_HumanBodyManager.humanBodiesChanged -= HumanBodyManagerOnhumanHumanBodiesChanged; } void HumanBodyManagerOnhumanHumanBodiesChanged(ARHumanBodiesChangedEventArgs obj) { } }