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80 行
3.1 KiB
80 行
3.1 KiB
using UnityEngine;
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namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer
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{
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[Processor("Color","Remove Background")]
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class RemoveBackgroundProcessor : ProcessorBase
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{
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public Color BackgroundColor;
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/Editor/ImageSequencer/Shaders/Unblend.shader";
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public override string processorName => "Remove Background";
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public override void Default()
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{
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BackgroundColor = new Color(0.25f,0.25f,0.25f,0.0f);
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}
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public override bool Process(int frame)
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{
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Texture tex = RequestInputTexture(frame);
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SetOutputSize(tex.width, tex.height);
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material.SetTexture("_MainTex", tex);
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material.SetColor("_BackgroundColor", BackgroundColor);
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ProcessFrame(frame, tex);
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return true;
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}
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public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject)
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{
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var bgColor = serializedObject.FindProperty("BackgroundColor");
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EditorGUI.BeginChangeCheck();
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using (new GUILayout.HorizontalScope())
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{
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EditorGUILayout.PropertyField(bgColor, VFXToolboxGUIUtility.Get("Background Color"));
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if (GUILayout.Button(VFXToolboxGUIUtility.Get("Grab"), GUILayout.Width(40)))
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{
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if (inputSequenceLength > 0)
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{
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var texture = RequestInputTexture(0);
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Color background;
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if (texture is RenderTexture)
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{
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background = VFXToolboxUtility.ReadBack((RenderTexture)texture)[0];
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}
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else
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{
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Texture2D inputFrame = (Texture2D)texture;
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RenderTexture rt = RenderTexture.GetTemporary(inputFrame.width, inputFrame.height, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear);
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Graphics.Blit(inputFrame, rt);
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background = VFXToolboxUtility.ReadBack(rt)[0];
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RenderTexture.ReleaseTemporary(rt);
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}
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if (QualitySettings.activeColorSpace == ColorSpace.Linear)
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background = background.gamma;
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bgColor.colorValue = background;
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}
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}
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}
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if (EditorGUI.EndChangeCheck())
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{
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UpdateOutputSize();
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Invalidate();
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changed = true;
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}
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GUILayout.Space(20);
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EditorGUILayout.HelpBox("Please select a color corresponding to the solid background of the flipbook to try to reconstruct the pixel's color. \n\nThis filter will only work if your flipbook was rendered on a solid color background. Try the Grab button to fetch the upper left pixel of the first frame, or use the color picker.", MessageType.Info);
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return changed;
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}
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}
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}
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