using UnityEngine; namespace UnityEditor.Experimental.VFX.Toolbox.ImageSequencer { [Processor("Color","Remove Background")] class RemoveBackgroundProcessor : ProcessorBase { public Color BackgroundColor; public override string shaderPath => "Packages/com.unity.vfx-toolbox/Editor/ImageSequencer/Shaders/Unblend.shader"; public override string processorName => "Remove Background"; public override void Default() { BackgroundColor = new Color(0.25f,0.25f,0.25f,0.0f); } public override bool Process(int frame) { Texture tex = RequestInputTexture(frame); SetOutputSize(tex.width, tex.height); material.SetTexture("_MainTex", tex); material.SetColor("_BackgroundColor", BackgroundColor); ProcessFrame(frame, tex); return true; } public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) { var bgColor = serializedObject.FindProperty("BackgroundColor"); EditorGUI.BeginChangeCheck(); using (new GUILayout.HorizontalScope()) { EditorGUILayout.PropertyField(bgColor, VFXToolboxGUIUtility.Get("Background Color")); if (GUILayout.Button(VFXToolboxGUIUtility.Get("Grab"), GUILayout.Width(40))) { if (inputSequenceLength > 0) { var texture = RequestInputTexture(0); Color background; if (texture is RenderTexture) { background = VFXToolboxUtility.ReadBack((RenderTexture)texture)[0]; } else { Texture2D inputFrame = (Texture2D)texture; RenderTexture rt = RenderTexture.GetTemporary(inputFrame.width, inputFrame.height, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear); Graphics.Blit(inputFrame, rt); background = VFXToolboxUtility.ReadBack(rt)[0]; RenderTexture.ReleaseTemporary(rt); } if (QualitySettings.activeColorSpace == ColorSpace.Linear) background = background.gamma; bgColor.colorValue = background; } } } if (EditorGUI.EndChangeCheck()) { UpdateOutputSize(); Invalidate(); changed = true; } GUILayout.Space(20); EditorGUILayout.HelpBox("Please select a color corresponding to the solid background of the flipbook to try to reconstruct the pixel's color. \n\nThis filter will only work if your flipbook was rendered on a solid color background. Try the Grab button to fetch the upper left pixel of the first frame, or use the color picker.", MessageType.Info); return changed; } } }