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16 行
405 B

namespace UnityEditor.VFXToolbox.ImageSequencer
{
[Processor("Texture Sheet","Break Flipbook", typeof(BreakFlipbookProcessor))]
public class BreakFilpbookProcessorSettings : ProcessorSettingsBase
{
public int FlipbookNumU;
public int FlipbookNumV;
public override void Default()
{
FlipbookNumU = 5;
FlipbookNumV = 5;
}
}
}