namespace UnityEditor.VFXToolbox.ImageSequencer { [Processor("Texture Sheet","Break Flipbook", typeof(BreakFlipbookProcessor))] public class BreakFilpbookProcessorSettings : ProcessorSettingsBase { public int FlipbookNumU; public int FlipbookNumV; public override void Default() { FlipbookNumU = 5; FlipbookNumV = 5; } } }